The story gets as emotional as possible with a mute protagonist, as you face down packs of mutants, religious fanatics, disease and the elements (though there’s substantially less time spent changing breathing filters and wiping your visor clean). You’ll spend time travelling from hub to hub in the Aurora before journeying forth and gathering crafting supplies, weapons, ammo and various other items to help keep you and your little group alive. This is especially apparent given Exodus’ semi-open world structure. Sam is a likeable protagonist and the story of his struggle to return to the States makes for a slightly more emotional and involving plot.Īlthough the DLCs are separate stories, they add a good deal of playtime to the overall story. The second is more enjoyable, following former US Marine Sam after the end of Metro Exodus. It’s a bit of a disjointed story, time-hopping around the events of Metro Last Light and Exodus. The first, The Two Colonels, follows the exploits of Colonel Khlebnikov as told by his son Kirill. Both bring a fair amount of extra story to the package, and feature new playable characters and weapons. The complete packageĪs this is also a complete edition, Metro Exodus PC Enhanced Edition comes with the two DLC’s included. Although even then you can choose violence if you’ve had a particularly shitty day. At times they’ll even throw up their hands and actively surrender to the mute madman who’s slaughtered half their village. There’s a certain level of morality to the action, too, as you’re often given the option of whether to spare an enemy or kill them. Fire flickers in braziers, or else light spews from grimy bulbs, and shadows are as much a tool as your guns during sections where you can choose to employ stealth. The environments are beautifully detailed, and the only thing that really lets it down is the iffy lip-synching. Much of the early part of the game is spent traversing wintry countryside where the light explodes through trees and glints off the snow, or rowing along a wide river that sparkles in the sunshine. I won’t pretend it’s like a whole new game, but the difference between versions is noticeable from the off. Metro Exodus PC Enhanced Edition requires a whole new download (free, if you already own it), and you’ll need a PC capable of ray tracing to fully enjoy it. Specifically, 4A Games have done incredible work with the ray tracing – so much so that this isn’t just a patch to improve the visual fidelity. Except now it looks even more grimly beautiful than ever thanks to the visual improvements to the enhanced edition. Of course, this being Metro, the world is still a ravaged wasteland full of prowling mutant beasts and savage bandits. Metro Exodus PC Enhanced Edition: A prettier apocalypse You then travel across Russia with Anna, her father, and a ragtag group of Spartans, looking for other settlements that have been kept secret for decades. By the end of the first hour, you’re under the sun, on a huge speeding train called the Aurora. See, unlike before, you’re not merely confined to the dank sewers and endless dark of the Metro itself. Well except Anna, Artyom’s wife, who tags along with you a fair bit in Metro Exodus. Artyom being mute doesn’t help the situation either, rendering him and you as an inert bystander until it’s time to risk death and injury again.Īs with previous entries in the series, no one else really seems to do much. Likewise, much of the exposition is delivered by other characters outright saying it. A lot of the cooler stuff that happens to protagonist Artyom – such as narrowly surviving a fall to his death or almost being eaten alive by a huge mutated fish – happens in scripted cutscenes. Let us go back underground already.Metro Exodus PC Enhanced Edition is one of those games that makes me worry there’s such a thing as “too cinematic”. The grass is always greener, and this exodus to the surface proves it. Bigger levels don’t mean richer or more interesting ones, and the expansion results in a game that feels more empty, rather than one that feels more epic in scope. The result is a game that, while achingly beautiful to look at, seems to be creaking at the seams. They’re both boring to fight and inconsistent in their AI some of them standing around like limp scarecrows not reacting to your movement, some of them instantly knowing where you are when you silently picked off one of their goon mates from a distance. You can’t help but get impeded by the most surprising of sticking points and environmental objects, and it slows you down to a crawl for no real reason. Shooting in particular feels clunky (not ideal in a game entirely reliant on guns) while Artyom’s movement is beyond stupid.
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